"She didn't vote to lynch for either the Mayor or the Knight!" shouts the Sheepherd
"I had three coat orders from
"Get her!" shouts
+++++++
Morning dawns, and the Sheepherd blearily rises from among his flock and makes his way down to the Village. Surprisingly, the Church bell hasn't rung yet. The streets of the village are silent, except for the bang of an unsecured shutter in the increasing wind. In the Village Square, a cloaked figure is hunched over a bundle. As the Sheepherd approaches, the figure stands and wheels, its feral eyes flashing yellow. The corpse of the Launderer
"You played right into my hands!" growls the feral beast
"No! I can't be you! You voted for the Mayor! And the Knight!" says the Sheepherd, panicked and backing away slowly.
A gutteral laugh escapes the sharp incisors. "Yes! It was a dangerous gamble, and it payed in spades."
The sheep barely look up as their hear the distant final scream of their former protector.
SUMMARY:
Thank you all for playing. I'm a bit rusty at running, so made a couple of errors. I'm changing both of my Official Rulings to fall more in line with
A Seer looking on the Afflicted the night they are changed will see a Werewolf.
A Witch will be informed that there is no victim on the night the Afflicted is activated.
I will reveal the Ralph Nader as a Ralph Nader when he dies, not as a Villager as I did in this game.
Poll #768728 Lupus In Tabula Game Four
Open to: All, detailed results viewable to: All, participants: 10
Which roles should be included for Lupus In Tabula Game Four
View Answers
| Witch |
| Hunter |
| Mythomaniac |
| Afflicted |
| Cupid |
| Masons |
| Magistrate |
| Ralph Nader |
| Bodyguard |
| Silver Bullet |
| Theif |
| Bodyguard |
| Martyr |
| Werehamster |
| Serial Killer |
Other special stuff to include?
View Answers
| Blind (Includes Preist and Notary) |
| Werewolf Telepathy |
| A second, independent Seer |
| A Possessed |
| None of the above |
July 13 2006, 18:25:12 UTC 5 years ago
July 13 2006, 18:53:10 UTC 5 years ago
July 13 2006, 19:54:58 UTC 5 years ago
July 13 2006, 19:11:10 UTC 5 years ago
I voted on the poll, but I think allocation of specials is ultimately dependent on the number of players.
Werewolf Telepathy might be interesting in a game where there was also a set of villager-friendly specials with telepathy(say Masons or two non-independent seers).
July 13 2006, 19:20:39 UTC 5 years ago
July 13 2006, 19:53:26 UTC 5 years ago
July 13 2006, 19:19:23 UTC 5 years ago
July 13 2006, 19:37:40 UTC 5 years ago
July 13 2006, 20:48:39 UTC 5 years ago
July 13 2006, 21:35:47 UTC 5 years ago
July 13 2006, 22:10:21 UTC 5 years ago
July 13 2006, 22:17:21 UTC 5 years ago
5 years ago
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July 13 2006, 20:46:34 UTC 5 years ago
Actually, one thing I'd like to see done is to do the "special" assignments independantly of the "wolf/villager" assignments, so knowing that someone is, say, the witch doesn't prove that they're not a wolf. That'd add an extra level of complexity to the scenario, and would allow more specials to be in the game at once without making the game unplayable.
July 13 2006, 20:49:17 UTC 5 years ago
or a wolf hunter . . .
evil possibilities there
July 13 2006, 20:52:35 UTC 5 years ago
July 13 2006, 21:13:03 UTC 5 years ago
Assume 13 players, 3 wolves, and 2 seers.
3.84% of the time (3/13 * 2/12) both seers will be wolves
57.69% of the time (10/13 * 9/12) both seers will be villagers
38.47% of the time there will be one human seer and one wolf sorceror.
In the 3.84% case, the GM should probably reroll as the game would then be extremely difficult for the villagers.
July 13 2006, 21:19:38 UTC 5 years ago
5 years ago
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July 13 2006, 20:53:01 UTC 5 years ago
July 13 2006, 21:03:01 UTC 5 years ago
July 13 2006, 20:48:53 UTC 5 years ago
July 13 2006, 20:53:42 UTC 5 years ago
July 14 2006, 18:42:27 UTC 5 years ago
July 14 2006, 21:19:56 UTC 5 years ago
July 14 2006, 02:51:53 UTC 5 years ago
Can I just say:
I told you so!!July 14 2006, 04:50:46 UTC 5 years ago
Re: Can I just say:
LOL